![heavyocity evolve mutations 2 torrent heavyocity evolve mutations 2 torrent](https://rekkerd.org/img/201004/ni_Evolve-Mutations-Bundle_EM1.jpg)
With a full orchestra, the stem mixing approach can be very difficult to achieve for technical reasons.Īri: As a company, Heavyocity has the ability to create signature sounds that composers can feed off of to fuel their vision. Electronic and hybrid scores work very well in games today because they can be mixed out into separate elements called “stems” more easily. Neil: With Games, music has become largely adaptive, reacting to the players’ actions in any given environment. Fusing orchestral and electronic elements is very effective with much of today’s high action and hi-tech films.
![heavyocity evolve mutations 2 torrent heavyocity evolve mutations 2 torrent](https://www.native-instruments.com/typo3temp/pics/img-ce-xx_heavyocity_cross_promo_for_em_bundle-5aa8541773e0c6b493553ff8048309b6-m@2x.jpg)
What developments do you see in the film composer's scene? How is the game music scene related or different to it?ĭave: The traditional score seems to be giving way to a more contemporary “Hybrid” style that is becoming very popular. Merging the organic with the mechanical sounds can really produce some amazing results.
![heavyocity evolve mutations 2 torrent heavyocity evolve mutations 2 torrent](https://dt7v1i9vyp3mf.cloudfront.net/styles/news_large/s3/imagelibrary/H/HeavyocityGravity_03-jdJuUbx1nSuZ_XDODD1IGnVLSGfiObfm.jpg)
Processing, mixing, morphing and evolving them is a labor of love for us, so we experiment with a variety of radical techniques. We really thrive on turning traditional instruments into something they were never designed to be. We do an extraordinary amount of experimenting with how we record and post-process our sounds.Īri: Much of it is the result of reworking and processing samples before they ever go into Kontakt, then taking them a step further with the engine’s capabilities, such as the internal effects and of course, the vast custom scripting.ĭave: As for getting ideas or inspiration, they come from a variety of places. Neil: Being Composers and Sound designers for the past 15 years, we’ve been blurring the line between the two, our ‘Music Meets Sound Design’ style is the foundation for the Heavyocity sound.ĭave: Neil has a history as a recording engineer which has been great for capturing sounds in a pristine way, but when we started creating Evolve 5 years ago, we threw out the “sonic rulebook”, or any logic when it came to sampling instruments. Neil: I think Native Instruments saw that we had something special with Evolve and approached us about doing more products together, that’s how EVOLVE MUTATIONS 1 and 2 came to be.Ĭan you tell us a bit about your working style? How do you get ideas? We were absolutely thrilled when it garnered universal acclaim from the industry press and users alike. Back in 2007 we were using another sample engine to house our custom sounds, but when we came to produce Evolve we took another look at KONTAKT 2 and realized the power it offered.Īri: We were also excited about the huge resource we would be tapping into with Native Instruments' experienced team behind us.ĭave: In the end, we saw KONTAKT as a platform that would allow us to fully implement our vision, which became our debut instrument Evolve, our flagship. We were also users of Native Instruments' industry defining products like REAKTOR and ABSYNTH then later, “KOMPLETE”. Neil: We had been users of many 3rd party libraries that licensed Native Instruments' technology for their sample playback. How did the collaboration with Native Instruments start?